edit: I accidentally listed Gamdar as dead when I meant Garbash, too many G clerics – this has been corrected below
Summary
Our group acquires some new allies, returns to the tomb, leaps over some fire beetles, suffers loses, and finds the hidden sarcophagus of an ancient druid.
The group sets out in search of a Torumekian plane downed in the Sea of Corruption, meeting Worm Handlers and a lost little girl, and discovering an ancient crypt from the days before.
The players gain two new allies, traverse more of the maze, engage in a brief chase, and meet a skeleton that doesn’t quite understand its unliving condition.
Since FKR style play is getting more attention I thought it would be a good time to pitch an open table game using my Primeval 2D6 system over on one of the Discord servers devoted to the style.
I met up with other members and pitched a few games – running a West Marches style game, an investigative horror game, an Ars Magica-alike, as well as a game set in Hayao Miyazaki’s setting where the Nausicaä manga takes place.
Almost everyone immediately expressed interest in Nausicaä being their top pick, so we started discussing the game, potential places to play, character ideas, and we landed on playing somewhere out “off the map” so to speak in our own corner of the world, making it easier for players to drop in and out without knowing the plot, as well as letting us handwave a lot of details.
I should preface this and probably every session that I am notoriously anti-canon. I want to draw on the imagery, themes, and broad-level assumptions of any source I’m using – Nausicaä included. So if something contradicts established lore – that’s the canon of our game. This is by no means to disrespect the source material, the creators, or the fans, but rather to allow our table to celebrate the world in the way that’s the most fun for us.
edit: I accidentally numbered the last session report as 7 when it was actually 7, sorry for the confusion
Summary
The party continues into the maze, fights with shadows and loses one of their own, discovers a frightening ally, and an elfish play troupe arrives in town.
edit: I accidentally listed this as session 7 before, but have edited the title to the correct number, sorry if the URL stays the same and is confusing.
I am going to try more of a short summary this time around (instead of the longer form narration of events), since I’ve fallen behind updating these. This may also allow me to kind of summarize process a bit more.
If you’re reading along and you have a strong preference for one style or the other let me know.
This is a tad late as I have been super busy since this session, so I may have forgotten a few things. Also my notes are complete trash – usually it will contain a bunch of numbers scrawled onto a page, unlabeled tick boxes, and phrases like “rocks fall” without context. When playing they make sense to me, but are complete gibberish outside of it. None the less, here’s my memory of our last session.