Cursed Rookery of the Moon Empress

Over the weekend I ran a playtest of my Primeval 2D6 system along with some sword & sorcery rules I have been working on for a while. The basic setup was that I had each player generate a positive and negative trait, a homeland, background, virtue, vice, then each player generated a pulp adventure title.

They then free form pitched their character’s appearance in this tale, along with a special ability, item, relationship or unique detail. Then the player to the right of them had their character featured in this tale, and they helped the primary protagonist out of some pickle.

The adventure was one I have ran before. Its a bit of a magical detective mystery, filled with decadent corruption and horrific monsters, it has a number of avenues a party can take. It has been interesting running this and seeing some groups go purely investigative, some purely skull-crushing, and an in-between. Spoilers for one avenue the adventure can take, if you ever want to playtest this with me.

summary follows

Barrowmaze Open Table Session 5

This is a tad late as I have been super busy since this session, so I may have forgotten a few things. Also my notes are complete trash – usually it will contain a bunch of numbers scrawled onto a page, unlabeled tick boxes, and phrases like “rocks fall” without context. When playing they make sense to me, but are complete gibberish outside of it. None the less, here’s my memory of our last session.

Cast of characters

  • Barkface the Druid, played by EvilTables
  • Donnie the Bard, played by Malley
  • Lothomir the Elf, played by Graytung
  • Sky the Druid, played by John/Captain Caveman
  • Uriel the Ranger, played by Dante

Along with their hirelings:

  • Arnd Cobblestone, a Dwarf they found in a pit
  • Cravos, a thug from Helix who serves as their torchbearer
  • Snookums, Cravos’ flea-bitten hound
  • Foamy, Sky’s befriended dog
session report follows

Primeval (2?)d6 Development

by Ivan Koltovich

So I’ve been fortunate to run a few playtests of my Primeval d6 (which I should probably “rename” to Primeval 2d6 since that’s pretty much all I roll) and I’ve been honing the kind of basic form of the system. I need to sit down and update my actual play document, but here’s how I’ve been running it lately and why I have made changes.

changes follow

Eclectic Bastion Jam Entry: Ghost Impersonator

My first entry for the 2020 Eclectic Bastion Jam is up, it’s a failed career – the former Ghost Impersonator.

If you take a look definitely let me know what you think, and I absolutely recommend contributing to the jam – Into the Odd and Electric Bastionland are two of the best games out there and are great foundations to hack from.

Music to roll dice to: lookfar

full album on Dungeon Synth Archives youtube channel

It should be no surprise that I’m the kind of dork who loves the musical genre of dungeon synth. Really I love all kinds of music, but the overall tone and sound of most dungeon synth gels together for me to be a nice bit of ambiance to put on low volume in the background of a game, if everyone likes playing with music.

I recently stumbled on this album by lookfar, which seems to be the dungeon synth project name for Louie Zong, a really talented person.

This is becoming one of my favorite albums to put on while doing game prep, hacking system docs, typing up campaign ideas or reading fantasy books.

I’m not really a music critic but I love the specific effects that Louie has chosen, to me it really gives the music an otherworldly feel, and I really love the guitar work on songs like the Far Reaches to accompany the synth work.

Barrowmaze Open Table Session 3

Sunday was a continuation of the open table game I’ve been running on the OSR Pickup Server, and I had the pleasure of gaming with:

  • Barkface the Druid, played by EvilTables
  • Bolo the Illusionist, played by Misha
  • Donnie the Bard, played by Malley
  • Sky the Druid, played by John/Captain Caveman
  • Uriel the Ranger, played by Dante
  • Vermund Borgarsson the Barbarian (deceased), played by Graytung
Session Report Below

Failed Career: Herbalist

You get

A hand rake, one floppy hat, a small watering tin.

Why did you leave your job?

  1. Tormented: Thinking you were ridding yourself of a garden-variety pest, you poisoned the pet mole of a particularly cantankerous gnome. They have since defiled your gardens and wilted your herbs whenever they could.
  2. Haunted: When you were a child one of your village playmates drowned while you two were playing in a lake. You never told their parents, and for the past several years you have been seeing your friends face in the mounds of dirt where you go to pick herbs.
  3. Allergies: You thought if you just searched long enough you would find the cure to the sneezing you suffer when encountering most roots and leaves. Unfortunately this never happened.
  4. Assassin: Every time you went looking for new plants, you were always assaulted by murderous strands of sentient vines, intent on using your body for fertilizer.
  5. Competition: A shroomfolk found their way to your village, and would offer spores of itself to the locals. It seemed to cure most ailments, and the being disdained being paid for its services, rendering you out of work.
  6. Poisoned: Stuck by the thorn of a corpse-thistle, you were bed-ridden for several months. While fighting for your life, you called to one of the many goddess of gardens, and promised you’d pick flourishing vegetation no longer.

What did you take with you?

  1. Amadou: A peculiar kind of fungus that catches flame quite easily. You have about 6 uses worth.
  2. Cat’s Nip +1: You keep this in a tightly-sealed bottle, but when you sprinkle even a pinch of it, a dozen or so local cats will find their way to it, and nearly any feline will be rendered catatonic for nearly an hour after getting a taste. You have about ten pinches remaining.
  3. Tacky Stalk: This woody reed contains a fibrous, chalky interior that may be chewed into a gummy mound. After a few minutes this mound will harden entirely, becoming a permanent adhesive after drying.
  4. Artificial Flowers: You’re not completely sure what this is, but it seems to be a bouquet fashioned out of felt, wax, wire and other materials. It looks real as long as it is not closely observed, and is rather resplendent.
  5. Seed Bomb x3: You have three dirt clods held together in small canvas sacks. Their contents will explode on impact, showering whatever they strike with dirt and a multitude of seeds, dizzying anyone struck, and with a bit of rain will produce a patch of wildflowers in a week or so.
  6. Jovial Mandrake: A small root that looks somewhat like a tiny human. This being follows you about, telling you jokes and laughing in its shrill, high pitched voice. After spending months with the thing you’re not sure its so bad that you cannot speak Mandrake.

Inspired by Electric BastionlandKnave, and Ten Foot Polemic.

This work is licensed under a Creative Commons Attribution 4.0 International License.

Barrowmaze Open Table Session 2

Yesterday I ran the second session of an open-table Barrowmaze game on the OSR Pickup server. Six gracious players joined me:

  • Aed the Thief, played by K_Moon
  • Barkface the Druid, played by EvilTables
  • Donnie the Bard, played by Malley
  • Nanko the Fighter (deceased), played by Graytung
  • Sky the Druid, played by John/Captain Caveman
  • Uriel the Ranger, played by Dante
  • Vermund Borgarsson the Barbarian, played by Graytung
Spoilers for Barrowmaze follows

Barrowmaze Open Table Session 1

Barrowmaze | Obsidian Portal

Today was the first session of my open-table Barrowmaze game on the OSR Pickup server. I was honored to run for the following five players:

  • Dante, playing Uriel the Ranger
  • Hans, playing Heinrik the Thief
  • Jesse, playing Wangat the Magic-User
  • John, playing Sky the Druid
  • Malley, playing Donnie the Bard
Summary of session contains some barrowmaze spoliers