You Get
A fancy hat, a cane, several vials of indeterminant liquid from prior ventures.
What Drove You Out?
- Snakes: The source of the oil you were intending to sell united and rose up against you.
- Betrayal: Your Mark sold you out to the Mercantile Guilds. Your old partner now lives comfortably while you’ll never be able to professionally sell anything again.
- Vengeance: The last town you schemed over petitioned a Law Spirit to to get even with you.
- Guilt: You honestly thought mercury lolipops would have made the children stronger.
- Deficiancy: You’ve gone through almost every idea in the book, now you adventure for a sense of inspiration.
- Runner-Up: An old rival always beat you to the punch – better pitch, more elaborate show, and they even made some money off of it. You decided you were tired of being second fiddle.
What Did You Keep From Your Past?
- Pizazz: A small crate of fireworks is left from your smoke and mirrors performances.
- A Very Vicious Pug: You often dressed it up in fake leathery wings and mock horns, then you’d “exorcise” the little imp with ancient chants and hidden sausages.
- Rock Oil: One pint of a grease that only lubricates minerals.
- Cassiel’s Clever Cure: A potion that will cure any disease, but unfortunately causes a different, completely random one.
- Soap: A by-product of your usual platform, you have a nearly endless supply of lye.
- Invisibility Balm: One tin of an amazing lotion that will turn one individual invisible. The user’s skin becomes completely transparent, but the skeleton and organs remain opaque.
Inspired by Electric Bastionland, Knave, and Ten Foot Polemic.
This work is licensed under a Creative Commons Attribution 4.0 International License.
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