Cursed Rookery of the Moon Empress

Over the weekend I ran a playtest of my Primeval 2D6 system along with some sword & sorcery rules I have been working on for a while. The basic setup was that I had each player generate a positive and negative trait, a homeland, background, virtue, vice, then each player generated a pulp adventure title.

They then free form pitched their character’s appearance in this tale, along with a special ability, item, relationship or unique detail. Then the player to the right of them had their character featured in this tale, and they helped the primary protagonist out of some pickle.

The adventure was one I have ran before. Its a bit of a magical detective mystery, filled with decadent corruption and horrific monsters, it has a number of avenues a party can take. It has been interesting running this and seeing some groups go purely investigative, some purely skull-crushing, and an in-between. Spoilers for one avenue the adventure can take, if you ever want to playtest this with me.

summary follows

Primeval (2?)d6 Development

by Ivan Koltovich

So I’ve been fortunate to run a few playtests of my Primeval d6 (which I should probably “rename” to Primeval 2d6 since that’s pretty much all I roll) and I’ve been honing the kind of basic form of the system. I need to sit down and update my actual play document, but here’s how I’ve been running it lately and why I have made changes.

changes follow