I have a love/hate relationship with the ideas of critical rolls. On one hand, I love ridiculous tables, things driven by chance, etc.
On the other hand, I often dislike that something can be completely won or lost by a roll alone. I tend to like these sorts of things to be eventual outcomes of a successful plan or a stupid idea. The chance that something can just get a 5% roll, which will happen frequently enough, and maim or murder a character or npc outright is a little too frequent for me.
Because of this I have mostly modified my “criticals” in OSR games to require the person being critted upon to make a saving throw before any effects are levied, and even then I end up using a temporary wound chart.
Continue reading RPGaDay 2019: Day 9 (Critical)