
I wrote a submission for Goon Jam, a game jam focused on hacking and providing optional rules for Tunnel Goons.
Go check out the Liber Goonica vol. 1.

I wrote a submission for Goon Jam, a game jam focused on hacking and providing optional rules for Tunnel Goons.
Go check out the Liber Goonica vol. 1.

Zothique is a collection of short stories by pulp maestro Clark Ashton Smith. It covers a far-future Earth where most of the continents have fallen under the ocean, some lands have risen again to be reforged into new landmasses, and magic and fantastical creatures live again.
It’s one of the foundational series of stories for the Dying Earth genre, supposedly inspiring Jack Vance to write his take on the genre years later. While it is not one of the works that appears on Appendix N many people consider Smith’s exclusion as a major oversight, or due to some amount of distaste for Smith’s more racy subject matter.
As an amazing work of fantasy, lets use some of the occurrences from these stories as an inspirational encounter table for old school fantasy gaming:

So far I have only really found 2 mystery games that I enjoy: Cthulhu Dark and Bluebeard’s Bride. I really want to try more games in the Gumshoe system, but I bounced hard off of Trail of Cthulhu when I played it once years ago.
There’s obvious issues where you cannot hide information behind rolls. But its also fairly hard to to even conduct a mystery where you hand out all of the clues. If you need to know the places to go and people to talk to, it still often turns into a game of “What is the GM thinking?”
I would really love to see more OSR mystery games, as they tend to toy around with basic role playing assumptions in ways that a lot of games do not.

This takes your basic roll-under attribute check, a discrete skill list, and the basic idea from something like RuneQuest to make a system where every class can advance in skills.
Take the Lamentations skills, or any other series of skills you want and set them to 0.
Any time the referee calls for a skill check roll a d20 under the appropriate attribute (which can change depending on the situation) plus the value in a particular skill.
If you get under this value, you succeed. If not, you fail and place a mark near the skill.
When you level up look over your sheet and choose up to three skills to attempt to advance. Roll a d6 and try to roll equal to or over the current skill ranking plus the number of marks next to the skill. If you do so, you advance the skill – improve the skill value by 1.
After you have attempted to advance at least three skills, erase all of the marks.
This allows anyone to advance in skills, which can be useful if you are not playing with some thief equivalent, or want everyone to be able to learn skills without having to figure out multi-classing.
This also binds the skills to a somewhat reasonable level, making it unlikely for any one in particular to contribute too much over the course of a campaign.

Typical take – roleplaying can make new friendships and deepen old one.
Additional typical take – you don’t need to be friends with everyone you game with, nor should you necessarily game with all of your friends. See the Geek Social Fallacies for reference.

When you examine the corpse, roll d10:

If there’s something I have a problem with – its focus. I am constantly starting new projects, writing dungeons, hacking rulesets. Very rarely do I actually finish any of them.
Hell, the sparseness of this blog over the past two years should be indication of this.
I am not sure the best way to go about acquiring more focus, but it is definitely something I would like to improve upon.

I have a love/hate relationship with the ideas of critical rolls. On one hand, I love ridiculous tables, things driven by chance, etc.
On the other hand, I often dislike that something can be completely won or lost by a roll alone. I tend to like these sorts of things to be eventual outcomes of a successful plan or a stupid idea. The chance that something can just get a 5% roll, which will happen frequently enough, and maim or murder a character or npc outright is a little too frequent for me.
Because of this I have mostly modified my “criticals” in OSR games to require the person being critted upon to make a saving throw before any effects are levied, and even then I end up using a temporary wound chart.
Continue reading RPGaDay 2019: Day 9 (Critical)
Missed this during GenCon and while training, but I definitely want in on it.
So the word obscure is pretty close to my heart. Maybe its my inner hipster, but I just love things that are hidden gems – games, modules, music, stories, pretty much anything.
I think this is obvious by my collection of rpgs. While I try to be omnivorous, I absolutely love looking through things like Game Chef, the 200 word rpg contest, those kinds of things for fun games.
While not the most obscure, I’d like to highlight one of those games I found, one that I think can be relevant to OSR gamers and story gamers alike: Fuck, It’s Dracula!
I don’t have too much to write home about. Overall it was a really fun GenCon. I ended up working quite a bit for Games on Demand, but I was able to run Mothership as well as Maze Rats. I also got to play a bunch of games like Zweihander, Warhammer Fantasy Roleplay 4e, Star Crossed, and For the Queen.
I have a jiu jitsu tournament coming up that will take up most of my time, but I am looking forward to doing more design and writing afterward.
