Ye Olde Fantasy: Family Matters

Here is a series of tables to generate an immediate family for your player character in a pseudo-medieval fantasy setting. This assumes you are using Ye Olde Fantasy: Social Status, but if not, replace any social modifier roll with a character’s Charisma modifier or any equivalent the table deems appropriate.

Parentage

Roll a d20 on the following table(s) to determine the character’s parentage status.

d20Parentage
1-10Both parents raised the character.
11-14One parent is missing. Roll on the Cause of Absence table. Also, roll on the Single Parent table.
15-17One parent is dead. Roll on the Cause of Death table. Also, roll on the Single Parents table.
18-19Both parents are dead. Roll on the Cause of Death table, optionally twice. Also, roll on the No Parents table.
20Roll on the Unusual Circumstance table.

Cause of Death

Roll on this when you need to determine a cause of death for a family member.

d20Cause of Death
1Heart attack or other heart disease
2Common illness, such as the flu
3Infection
4Work-related accident
5Battle-related wounds (either by participating in combat, or being mugged)
6Starvation
7Weather
8Plague or uncommon disease
9Drowning
10Poison, such as accidental ingestion or contact
11Fire
12Fall from heights
13Domestic accident or manslaughter
14Childbirth (reroll if not appropriate)
15Execution
16Animal-related, domesticated, or wild
17Alcohol poisoning
18Suicide
19Murder, most likely by a rival
20Roll on the Unusual Cause of Death Table
d20Unusual Cause of Death
1Blasted by magic
2Teleported to the underworld
3Cursed by a witch or warlock
4Magical or rare beast attack
5Sacrificed to a Chaos cult
6Fell into a magical rift
7Transformed into a frog, eaten by a dog
8Killed by spirits
9Mistook a Mimic for an ordinary item
10Turned to stone, shattered
11Died from Potion Overdose
12Fell into the sky
13Murdered by humanoid monsters
14Contracted lycanthropy, executed by monster hunters
15Suffered magical backlash from a nearby Wizard’s failed spell
16Absorbed by a magical artifact, such as a mirror or soul-eating sword
17Drained by a vampire
18Spontaneously combusted
19Aged in reverse until ceasing to exist
20Dropped dead for no apparent reason

Cause of Absence

Roll on the following table to learn why a character’s family member was absent.

d12Cause of Absence
1Unknown, just went missing
2Affair related departure
3Imprisoned
4Seeking a cure for a disease
5On a long religious pilgrimage
6Exploring unknown lands
7Disappeared during a natural disaster, such as a flood
8Seeking a cure to a disease
9Exiled for political reasons
10Banished for religious reasons
11Joined a religious order
12Roll on the Unusual Absence Table
d12Unusual Cause of Absence
1Lost in the Realm of Fairies
2Kidnapped by humanoid monsters
3Enthralled by a vampire
4Abducted by a flying monster, such as a dragon or griffin
5Joined a Chaos cult
6Sucked into the amulet of a warlock or witch
7Fell into an enchanted, unending slumber
8Caught in a time loop, continually relives the same period over and over but unable to break out of it
9Attained some form of religious enlightenment, taken fully formed into the heavens
10Spirit separated from the body, either through magic or permanent astral projection
11Turned to stone
12Transformed into a toad

Single Parent

Roll on the following table to determine if your parent remarried:

d20 + SOCParent Remarriage
1-12Parent did not remarry
13-20Parent remarried

If the parent remarried, treat the character’s background as if both parents had raised them.

If they did not remarry, roll on the following Single Parent table:

d20Single Parent
SOC <= 0

SOC = +1

SOC = +2

SOC = +3
1-5Raised by parentRaised by parentRaised by parentRaised by parent
6-8Fostered by a family member or neighborFostered by another family memberFostered by another family memberRaised by parent
9-11Adopted by another peasant familyAdopted by another familyFostered by a guild memberFostered by another notable family
12-14Adopted by a religious institute, such as a monasteryFostered by a guild memberFostered in a religious institutionFostered by a high-ranking clergy member
15-17Adopted by a social institute, such as an orphanageFostered by a village or town officialFostered by an academic or notable village/town officialFostered by an important town official or notable academic
18-20Fended for self as an abandoned urchinFostered by a religious institute, such as a monasteryFostered as a page or squire with a bachelor knightFostered as a page or squire with an honorable knight

Note that fostered children are highly likely to know their birth parents, while adopted children are unlikely to.

No Living Parents

Roll on the following No Parents table to determine the status of your character’s upbringing:


d20
No Parents
SOC <= 0

SOC = +1

SOC = +2

SOC = +3
1-5Adopted by another familyAdopted by another familyAdopted by another familyAdopted by another family
6-8Adopted by an orphanageAdopted by a guild member Adopted by an important guild memberAdopted by another family
9-11Adopted by a monasteryAdopted by an honorable knightAdopted by a notable monasteryAdopted by a prestigious religious institute
12-14Adopted by a traveling group, such as roaming actorsAdopted by a merchantAdopted by an academicAdopted by an important scholar
15-17Communally raised in a communityAdopted by a village or town officialAdopted by a notable village or town officialAdopted by a low-ranking member of the gentry
18-20Fended for self as an abandoned urchinAdopted by a low ranking member of the gentryAdopted by a low-ranking member of the gentryAdopted by an important town official

Unusual Circumstances

Roll on the following table to determine your character’s particularly notable upbringing. Many of these get pretty fantastical, so feel free to restrict it to just the first six or so if you are playing a more grounded campaign or don’t want the PCs starting with more fantastical upbringings.

d20Unusual Upbringing
1Bastard of a higher-ranking noble
2Bastard of a notable religious figure
3Adopted by the community’s wise person
4Raised in a religious cult’s commune
5Raised by wild animals
6Adopted by a wandering adventurer
7Adopted by a wizard
8Magically aged to an adult
9Wandered into a haunted location, raised by ghosts or spirits
10Immaculately conceived
11Was a spirit or fae-being who was condemned to live as a mortal
12Descendent of divine or spiritual lineage
13Sired by a human and a demon
14Transported from another reality, likely ours
15Crawled out of a shallow grave with no memory
16Born with an ominous birthmark, such as a religious symbol or a daemon’s sigil
17Born under an astrological anomaly.
18Willed into being out of someone’s dream
19Was a monster, polymorphed into mortal form
20Sprung out of a natural disaster, such as a fire, floor, or comet strike.

For the above, you may have to reroll on the Parentage table to determine conditions beyond the unusual circumstances or ask your Referee to work with you on the details.

Siblings

Roll d6 + SOC modifier to determine the number of siblings the player character may have lived with. To determine the character’s sibling rank, roll a die equal to or greater than the number of siblings plus one, rerolling any results greater than the total number of children.

The character has a SOC modifier of +0, so they roll a d6 and get 4. Since the total number of children is 5, the player rolls a d6 to determine where they fall in the birth order, rerolling if they get a 6.

To determine how many siblings survived until the current game, roll a d20 per sibling on the following table, adding in SOC modifier unless a natural 1 is rolled.

d20Sibling life status
1-4Dies in childbirth
5-6Dies within three years of being born.
7-8Dies within the second year after birth.
9-10Dies within three years of being birth.
11+Survives, hurrah!

Relationships

You will likely want to establish relationships with your parents and siblings. Using your game’s notion of Reaction Rolls works fantastic for this. In the future, I will post my rip-off take on Pendragon and BRP’s Personality Traits for running Crusader Kings-esque reactions, but in the meantime, 2d6 + CHA mod, higher is more favorable works.

Ye Olde Fantasy © 2024 by Justin Hamilton is licensed under CC BY-SA 4.0

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