So about a month ago (time does fly), I traveled to Lake Geneva, Wisconsin, to attend Gary Con 15. GC15 was my first convention since the initial outbreak of Covid, so I was pretty excited. I was initially planning on running an event there, but after a lot of life stuff got in the way, I decided to attend as a player for once. Going to a convention without referee slots is quite a change of pace for me, as I have had whole trips to GenCon, where I have run three sessions daily. I did grab some pick-up play as a referee and player, though, so I guess I can’t keep away from the backside of the screen.
I got to play in about 75% of the games I had wanted to try out. Unfortunately, I missed Daniel Norton‘s Unchained sessions, but I could play several other peoples’ takes on D&D + Chainmail, so that was a fitting consolation.
I met with my pal Directsun and played face-to-face with him as he ran his Seer’s Sanctum adventure. I had played in a playtest version, but I often play in adventures I have read or run, so I have no problem playing support for the other players and maybe goading characters into trying “fun” ideas. Directsun ran the game in a very “FKR” sort of style. When players showed up to the table, he had them roll up three stats, ask for something the character is good at and is poor at, and contribute whatever else they wanted, such as background, motivation, etc. I played a braggart mercenary who was adept with a polearm but very cowardly. We got through the dungeon and were able to unleash some stuff in it that the author hadn’t experienced before, so that was a blast.
Most of the games I played were what I would recognize as what Mike Monard described in his original FKR post on the odd74 forums. I think this is a testament to the toolbox nature of D&D’s original three little brown books (and also how vague and obtuse they are, necessitating hacking, I say lovingly). Not to get too into yelling at a cloud, but I think sometimes people chase some big secret when it comes to these sub-niches of games like they need to find some perfect mechanic or principle when it is – play games with people you trust and talks about the fun you want to have. That’s an aside from the con, though.
The highlight of the convention was getting to play a session of Braunstein I with David Wesley. If you are unaware, Braunstein was a “war game” that Wesley ran for his wargaming group, which included Dave Arneson. In this game, everyone played individual characters in a tense situation. Wesley needed to come up with rulings on the fly for all the unexpected hijinks the players got up to. What he thought was a failure became the spark igniting the tabletop roleplaying hobby.
The session lasted six hours, with an hour and a half of setup and discussion. This length of time might seem like a lot. Still, it was an absolute gem of a session for me – Wesley overviewed how and why he proposed the game, the history of how it happened, and the following Braunsteins he ran to eventually arrive at the notion of what made them fun. He also gave a historical overview of the scenario behind the game – noting that many of his original players were familiar with the political situation given their wargaming, so he wanted to highlight the political and religious underpinnings of the adventure.
Wesley immediately handed out a few characters based on contributions and answers to questions he asked during the history section. For example, a player who could recite a quote from Jefferson was handed the role of a dissident student. I was “Student #3”, imprisoned with other students who had incited violence (or defended against it, per their report). I will not go into deep detail on the scenario as I know David Wesley is running this at many more conventions to come, and I don’t want to spoil anything for anyone who does want to play it. My character had a cushy job and a somewhat mysterious past, and my goals related to keeping that position, not being expelled, and discovering the details of my background.
Every character had a collection of different, secret goals. While we were supposed to accomplish them, many of us found additional avenues for fun, messing with other characters, repairing or ruining extraneous situations based on the players, and hijinks.
The game is played much like one might think of as a parlor larp. We had sections of the room to represent different sections of the town – the prison, with tables representing cells, various buildings, the university, and a town square. We didn’t have all the players for every single role, so our Referee would go about the players portraying them. For example, he showed up as a corrupt guard to my cell looking for an easy payout, which my cellmates and I jumped at the chance to contribute to on promise of immediate release.
The experience was one of the best games I have played in. After the game, David Wesley signed a copy of Olde House Rules‘ Barons of Braunstein (a book he contributed the forward and some extra materials to). We also had time to discuss historic details I had questions about with the Major and players from his group. I’ll probably collect them in a future post to get further information after I correspond.
Overall, the convention was a lot of fun, definitely one of the better ones I have been to, and I don’t think that is just because it is the first I’ve attended in about three years!