Playing catch-up on the session reports for my Valley of the Wind game over on the FKR Collective Discord. We took a bit of hiatus off for the holidays as well as some work scheduling difficulties, so we played one session months ago, and one session just last week which I will make a post for soon. So this is a report for a session we played back in November.
This will be the short format I’ve been trying out on my Barrowmaze reports. Feel free to leave feedback, especially if you are a player in this game and I’ve forgotten details.
Cast
Player Characters
- Ezel the wanderer, played by Truzzy_02
- Gaspar “Sarge” Brunel, pilot and sharpshooter played by ceacelessCarbine
- Nessa, a spy-on-the-run, played by Ven (gendernihilist).
NPCs
- Olmay, young child found aboard a downed ship
- Belsinde, Olmay’s mother and military scientist for Torumekia
- Imnion, Torumekian mechanic
Summary
- Returning to the group in a circular viewing chamber, looking down into a three-story room filled with the grey substance, the horrific man-shaped creature with the shiny dome helmet, and multiple prisoners latticed up in the goo.
- The group coordinates a dual plan, many utilizing an ancient elevator shaft to get down into the first floor, while Gaspar shoots the creature with his seed cloud gun, freezing it temporarily.
- Nessa and Ezel make their way to free two captured prisoners, but the helmet on the monstrous figures falls into the pool, animating into a worm-like shape, that slams and strikes both of them, injuring them both.
- Nessa’s captures “helmet” falls into the goo, producing yet another threat. (I think I forgot to mention in the last report that they fought a dog-like creature with one of these, Nessa found her nullification effects temporarily held it off and was able to retrieve the helmet after Gaspar shot the creature).
- Ezel utilizes a pressurized container taken from the circular, slamming into the creature but knocking him back.
- The party continues to scramble, multiple gambits are run as the group frees Olmay’s mother and another prisoner.
- Ezel is knocked unconscious and dragged by one of the creatures, heading towards a northern section of the complex as the party is separated.
- Circling through the halls, the group reconvenes on the other side of Ezel as he is coming to, slowing and distracting his captor.
- Ezel utilized a quick flint and spark wheel to immolate the arm of his capture. The flames turning the twisting gelatinous structure into cracked and brittle char.
- Regrouping, the party plans their escape.
Thoughts
Lots of fun, lots of planning, and a lot of hectic rolls as many of the characters came very close to the risk of death – something I always leave on the table when anyone is wounded but making risky actions.
Lots of fun, inventive play. Lots of awesome in-character planning, coordinated attacks, fun use of powers and equipment, and overall a great environment.
Some of the details may be a bit sparse because this is off of notes I made months ago, so anything I forgot or got wrong I apologize for.